Wednesday, 19 November 2008

MMOs and the credit crunch...

Everyone here has probably heard of the credit crunch. It's part of the reason why this blog is being updated less frequently, firstly because I'll have a hard time getting a new job if I lose the one I already have and secondly because I'm actually trying to save the money the job earns me. However, a more interesting question is what effect the credit crunch might have on the MMORPG genre as a whole. My personal theory is that it will make the MMO-playing demographic swing away from casual playing and more towards hardcore powergaming, a reversal of the trend of recent years. Secondly, I think the proportion of immature WoW-kiddies is going to rise dramatically too.


The argument is fairly simple really. People are going to cut expenditure during the upcoming recession, and lesiure spending is going to get hit hard. People will spend less money drinking, eating out, watching sport, going to Disneyland etc because they simply can't afford it any more. MMOs will get hit thanks to the same thing, because they're actually getting quite expensive now. When I last fired up an MMO (Age of Conan), I was paying about £11-12 a month for the priviledge, tax inclusive. At the time, it was about $24 or 16 Euros. Plenty of cash then, approaching 40p a day. Given I'm now a fairly busy person and I might only play a couple of hours every couple of days during the week, I'd really have to pack the time in at weekends to make that worthwhile. At the end of the month, if I'd not played much, I'd probably pack my subscription in. I resent feeling forced to play a game simply because I'm paying for it, more than anything else. It shouldn't feel like a chore.


On the flip side, though, even £12 a month isn't much compared to a trip to a theme park or a night out on the town. Hell, it's barely even enough to cover a trip to the cinema if you include transport into the bargain. If you've got the time spare, MMO gaming is actually a very cost-effective method of entertainment. It was when I was a student, certainly. But that's the crux of the issue: the people who have less time to play are those most likely to quit their subscriptions. This is for two reasons - firstly, they're likely to be the ones who have jobs and thus other financial committments, so they'll have reason to be frightened of the credit crunch. Secondly, as the maths above has demonstrated, playing an MMO makes much less financial sense for them.


This means that we're likely to see the MMO-playing demographic swing towards people with a lot of time and few financial commitments, and that only suggests one stratum of society to me. Kids. They don't care about the credit crunch, so long as their pocket money still hits $15 a month. They don't care that they're paying out $0.50 a day, because to them it represents good value for money. And this is good news for the MMO developers out there, because it means we're highly unlikely to see many of the major MMOs fail.


It's less good news for the genre as a whole, because much of the interest in playing an MMO comes from the social aspect. I'm not saying all teenagers who play MMOs are illiterate douchebags, far from it (there were several 15-16 year olds in my WoW guild who seemed pretty switched on), but there is certainly a higher proportion of them in the population than in any other age range. The less mature people there are around to dilute them, the more unbearable they become and thus the less enjoyable playing an MMO will become.


I also think that the games hit hardest will not be the ageing games, apparently on their last legs but still somehow tottering along (EQ1, UO, perhaps EVE/Vanguard), but games like Age of Conan and Warhammer Online. The older, more hardcore games only have hardcore fans left, and those guys aren't likely to give up playing for anything short of armageddon. The newer games have a more diverse subscriber base and will take heavier losses because of it. WoW certainly has enough people to keep it chugging along happily, and I'd imagine WAR will be fine too. But a relatively new game like Age of Conan (where subscribers are still relatively thin on the ground but not yet whittled down to a truly devoted core) is probably going to find itself facing hard times, and I expect to see it marginalised in the next six months or so.

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