Star Wars: The Old Republic is, apparently, going to be the definitive Star Wars MMO. The eagle-eyed among you will probably point out that there's already been one high-profile Star Wars MMO, Star Wars: Galaxies, but let's be honest here - this is the Star Wars franchise. You can expect a new Star Wars game to come out with every new generation of MMOs, simply because the entire franchise is a massive cash cow for everyone concerned.
Admittedly, it's a pretty damn cool franchise. Lightsabers, stormtroopers and X-Wings will never go out of date. But the risk is always there that some lazy developer will release something substandard, relying on the Star Wars branding to shift copies.
Thankfully, BioWare is highly unlikely to do this. You've probably heard of BioWare already - though their star has dimmed a little in recent times due to not having released anything absolutely groundbreaking for a while, they're still one of the most pedigree names in the business. One of their recent franchises was Knights of the Old Republic, the Star Wars RPG that no doubt led to them landing this gig in the first place. I played the original, and I must admit I was slightly underwhelmed with it all - it was pretty easy, didn't have a particularly great story and overall the whole thing seemed slightly disjointed. Still, for reasons I don't entirely understand, the game went on to become a classic. It had its moments, though, for example the inclusion of the homocidal droid HK-47 and a keyboard button used soley for twirling your lightsabers. Overall, it was pretty good, I just didn't think it was top-drawer.
The other big name BioWare was behind recently was Mass Effect, which I'm yet to play. Still, I don't overly care, because I still hold BioWare in the highest regard. The reason for this was a couple of games called Baldur's Gate I & II, which you may have heard of thanks to the fact that they pretty much defined the isometric D&D-style RPG for all of time. For hardcore RPG players, Baldur's Gate II is probably still the game of choice - it's huge, detailed and an unbelievable experience. It's even worth buying the game just to hear the voice acting of the main bad guy in the game, Irenicus - it's just that good. Overall, I probably prefered the lighter and more cheerful tone of the first game, but both are fantastic stories and gaming experiences.
And it's this storytelling (also apparently very good in Mass Effect) that leads me onto why Star Wars: The Old Republic might be something new and interesting - BioWare are firmly set on building the 'fourth pillar' of the MMO, the story, into the game. I'm not entirely sure how its going to work, though I'm not really sure of very much about the game thanks to BioWare staying pretty tight-lipped about it at their press conference, but I'd be interested in finding out. The switching between solo and multiplayer sections in Age of Conan was a bit of a pain in that ass that I'm glad ended after the first 20 levels, so I'm a little unconvinced as to how successfully you can work that kind of thing into an MMO, but if anyone can do it it'll be BioWare. Or Blizzard, maybe.
Pedigree of developer and their ideas about storytelling, there's not a lot to talk about regarding this game yet. It's set in the KOTOR universe, many centuries before the events of Episodes IV, V and VI, which sadly means no X-Wings or TIE Fighters (but no doubt their precursors will be around). It's also apparently in a playable state, which is good to hear. Graphics wise, it looks pretty damn nice. The graphics are stylised and thus the colours are bright and vibrant, but not Clone Wars stylised (ie, rubbish), which is a good balance. There's currently two factions, the Jedi and the Sith, and this might work really well. Unlike in most MMOs, where one side is far more popular than the other, the Jedi and the Sith are both really cool and will no doubt attract plenty of players.
Oh, here's another talking point - NPC companions. BioWare games are well known for letting players build a party of five or six adventurers, only one of which is the player character. The others are recruited from the many in-game, each of them fully-fleshed out characters with storylines and likes and dislikes. If you group with the tree-hugging druid, expect her to leave the party or even attack you if you decide that it'd be a good idea to murder a bunch of defenceless children. Similarly, if you group with a bunch of brigands and outlaws, expect the same to happen if you DON'T murder children on a fairly regular basis. Party members would often chip with dialogue and banter on your travels, and some of the characters would even become potential romances.
BioWare are apparently employing this idea in Star Wars: The Old Republic. This can only be a good thing - not only because it might make the game mechanics a little different to most MMOs, but because it might actually add some more character to the world and its inhabitants. The most interesting thing at the conference, though, was this little quote: "We did the calculations and we realised, a long time ago, we had passed the point where we would have more story content than every BioWare game made to date, combined. That's all the Baldur's Gates, Neverwinter Nights, KOTOR, Jade Empire, Mass Effect, all the expansion packs. All those combined do not touch our content amount."
If you've ever waded through Baldur's Gate 2, you'll understand why that sums up pretty much all of my hopes for this game.
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